Show us What You're Working On
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Re: Show us What You're Working On
Looking good so far! We may need to go in later to smooth out/add paths and stuff for gameplay purposes.
Puggsly Trader Posts : 119 Join date : 2016-05-13 Location : Here
Re: Show us What You're Working On
I was not happy with how the mountains and overall northern quadrants turned out, so i've spent the greater part of the last few days working on them.
Here's my progress:
Overall the environment turned out much and i mean much rockier than i wanted but its still an improvement over how it was before. I am kinda out of patience or strength to keep messing with it at the moment, i may revisit it sometime in the near future.
I also finally reached a point where i am content with how the mountain textures look, this was one of the major things that was bothering me with the look of the northern quadrants.
Finally, i also generated LOD for the new quadrants and i am actually thinking on uploading a new version of the mod in the next days, what's holding me is that i want to do some more stuff and include a few locations as well. I want this update to be more 'meaty' so that we can make an official preview of all that has happened in the last month of development!
Here's my progress:
- Spoiler:
Overall the environment turned out much and i mean much rockier than i wanted but its still an improvement over how it was before. I am kinda out of patience or strength to keep messing with it at the moment, i may revisit it sometime in the near future.
I also finally reached a point where i am content with how the mountain textures look, this was one of the major things that was bothering me with the look of the northern quadrants.
Finally, i also generated LOD for the new quadrants and i am actually thinking on uploading a new version of the mod in the next days, what's holding me is that i want to do some more stuff and include a few locations as well. I want this update to be more 'meaty' so that we can make an official preview of all that has happened in the last month of development!
Re: Show us What You're Working On
I like the rocky look in a way, but I can understand turning it back.
A dev blog also sounds useful right about now.
A dev blog also sounds useful right about now.
Puggsly Trader Posts : 119 Join date : 2016-05-13 Location : Here
Re: Show us What You're Working On
Puggsly wrote:I like the rocky look in a way, but I can understand turning it back.
A dev blog also sounds useful right about now.
That's some good stuff you made here , Atlas .
I also agree with the dev Blog ... What about using our Moddb page for it ?
Calderiaän Trader Posts : 104 Join date : 2016-04-30
Re: Show us What You're Working On
Welcome to Junk Town, population 0.
Little settlement i am working on, still a wip.
- Spoiler:
Little settlement i am working on, still a wip.
Re: Show us What You're Working On
Started work on a prison camp. Very very early pics, lots of things are going to change.
- Spoiler:
Re: Show us What You're Working On
Good ! Though this area could be a bit bigger so you can place tall walls behind to two fence lines . Cauz for now , I can't really imagine how it's gonna be when finished
Calderiaän Trader Posts : 104 Join date : 2016-04-30
Re: Show us What You're Working On
WWII Japanese Internment Camps will be a great reference for any eventual bits of architecture.
- Especially this one.
- Especially this one.
Puggsly Trader Posts : 119 Join date : 2016-05-13 Location : Here
Re: Show us What You're Working On
Been working some more on the prison, to be honest i am too exhausted to work on the environmental stuff and quests so i am spending most of my time on locations.
I want to make it similar to the pictures Puggsly provided, however it's not always possible. For instance, the cabins i used for the prison barracks are not ideal but its the closest thing that we have from fallout 4 default assets.
In any case, i added interiors to the guard bunkers and a second floor (which for the moment lacks interiors), a stone wall on the inside of the double fenced perimeter, prison barracks, a road, and some clutter like flags, checkpoint, cars etc.
Here's the progress in pictures:
I want to make it similar to the pictures Puggsly provided, however it's not always possible. For instance, the cabins i used for the prison barracks are not ideal but its the closest thing that we have from fallout 4 default assets.
In any case, i added interiors to the guard bunkers and a second floor (which for the moment lacks interiors), a stone wall on the inside of the double fenced perimeter, prison barracks, a road, and some clutter like flags, checkpoint, cars etc.
Here's the progress in pictures:
- Spoiler:
Re: Show us What You're Working On
Woah, that looks incredible! Don't feel like you need to overwork yourself, this has always been a long term process.
Puggsly Trader Posts : 119 Join date : 2016-05-13 Location : Here
Re: Show us What You're Working On
Oh yeah, love the look of that....
Hardly even feels like something from Vanilla even though it uses the same assets.
Reminds me of the prison from NV in fact...
Hardly even feels like something from Vanilla even though it uses the same assets.
Reminds me of the prison from NV in fact...
Cyratis Raider Posts : 41 Join date : 2016-04-30
Puggsly Trader Posts : 119 Join date : 2016-05-13 Location : Here
Re: Show us What You're Working On
Hey guys, Flipdark here, sorry for the long time in not posting anything, I actually kind of had to track down the address back to the forum!
Here's a quick update on what I've been doing for the Great Khan outfits. I've started adapting them to Fallout 4's level of detail with some extra detail on a lot of the outfits when it comes to chains and accessories, and I'm in the midst of finishing off all of the remade NV outfits before moving on to the standalone ones.
Here's the start of the female outfits.
And here's the male outfits.
Also here are some reference photos I'm using for the standalone outfits. The Grounders from the 100 share a lot of similarities with the Great Khan outfits, especially the cut Papa Khan outfit from NV.
https://s-media-cache-ak0.pinimg.com/736x/fe/34/fd/fe34fd0d3ec987cf36401381ed93f1f3.jpg
http://www.eonline.com/eol_images/Entire_Site/2014104/rs_560x415-141104142250-1024-the-100-inclement-weather.jw.110414.jpg
http://www.eonline.com/eol_images/Entire_Site/2014104/rs_560x415-141104142250-1024-the-100-inclement-weather.jw.110414.jpg
https://66.media.tumblr.com/18885ca9bd5118e6978dc7f08788fbd2/tumblr_ngnddsKc8Q1u4xwlno1_500.png
Here's a quick update on what I've been doing for the Great Khan outfits. I've started adapting them to Fallout 4's level of detail with some extra detail on a lot of the outfits when it comes to chains and accessories, and I'm in the midst of finishing off all of the remade NV outfits before moving on to the standalone ones.
Here's the start of the female outfits.
And here's the male outfits.
Also here are some reference photos I'm using for the standalone outfits. The Grounders from the 100 share a lot of similarities with the Great Khan outfits, especially the cut Papa Khan outfit from NV.
https://s-media-cache-ak0.pinimg.com/736x/fe/34/fd/fe34fd0d3ec987cf36401381ed93f1f3.jpg
http://www.eonline.com/eol_images/Entire_Site/2014104/rs_560x415-141104142250-1024-the-100-inclement-weather.jw.110414.jpg
http://www.eonline.com/eol_images/Entire_Site/2014104/rs_560x415-141104142250-1024-the-100-inclement-weather.jw.110414.jpg
https://66.media.tumblr.com/18885ca9bd5118e6978dc7f08788fbd2/tumblr_ngnddsKc8Q1u4xwlno1_500.png
flipdark95 Posts : 3 Join date : 2016-05-14 Location : Adelaide, South Australia
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