Show us What You're Working On

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Post by Puggsly on Sat Jun 04, 2016 12:47 am

Looking good so far! We may need to go in later to smooth out/add paths and stuff for gameplay purposes.

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Post by Atlas on Sat Jun 04, 2016 12:01 pm

Thanks!

Of course, that's only the first layer.

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Post by Atlas on Sun Jun 05, 2016 4:40 pm

I was not happy with how the mountains and overall northern quadrants turned out, so i've spent the greater part of the last few days working on them.

Here's my progress:

Spoiler:
Show us What You're Working On - Page 4 BoQMHmE
Show us What You're Working On - Page 4 0PCYBim
Show us What You're Working On - Page 4 VjXTq0K
Show us What You're Working On - Page 4 D8gTSyB
Show us What You're Working On - Page 4 K49tK2i
Show us What You're Working On - Page 4 W6jS1CQ
Show us What You're Working On - Page 4 MuAk6fK
Show us What You're Working On - Page 4 V0NvXKA


Overall the environment turned out much and i mean much rockier than i wanted but its still an improvement over how it was before. I am kinda out of patience or strength to keep messing with it at the moment, i may revisit it sometime in the near future.

I also finally reached a point where i am content with how the mountain textures look, this was one of the major things that was bothering me with the look of the northern quadrants.

Finally, i also generated LOD for the new quadrants and i am actually thinking on uploading a new version of the mod in the next days, what's holding me is that i want to do some more stuff and include a few locations as well. I want this update to be more 'meaty' so that we can make an official preview of all that has happened in the last month of development!

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Post by Puggsly on Sun Jun 05, 2016 6:03 pm

I like the rocky look in a way, but I can understand turning it back.

A dev blog also sounds useful right about now.

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Post by Calderiaän on Mon Jun 06, 2016 12:07 am

@Puggsly wrote:I like the rocky look in a way, but I can understand turning it back.

A dev blog also sounds useful right about now.

That's some good stuff you made here , Atlas .
I also agree with the dev Blog ... What about using our Moddb page for it ?

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Post by Atlas on Wed Jun 08, 2016 12:26 am

Welcome to Junk Town, population 0.

Spoiler:
Show us What You're Working On - Page 4 Ay8r7ca
Show us What You're Working On - Page 4 5Rj6LGl
Show us What You're Working On - Page 4 9FEWuKb
Show us What You're Working On - Page 4 XYfAxFa

Little settlement i am working on, still a wip.

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Post by Atlas on Sun Jun 12, 2016 5:45 pm

Started work on a prison camp. Very very early pics, lots of things are going to change.

Spoiler:
Show us What You're Working On - Page 4 08fgyh1
Show us What You're Working On - Page 4 WaBlH4J
Show us What You're Working On - Page 4 BimOBEr
Show us What You're Working On - Page 4 P5DvLwf
Show us What You're Working On - Page 4 Qa2MtcS

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Post by Calderiaän on Sun Jun 12, 2016 5:48 pm

Good ! Though this area could be a bit bigger so you can place tall walls behind to two fence lines . Cauz for now , I can't really imagine how it's gonna be when finished

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Post by Puggsly on Sun Jun 12, 2016 6:47 pm

WWII Japanese Internment Camps will be a great reference for any eventual bits of architecture.
Show us What You're Working On - Page 4 Internment-imageShow us What You're Working On - Page 4 Japanese-internment-camp-3Show us What You're Working On - Page 4 Aa_lange_relocation_2_e - Especially this one.

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Post by Atlas on Tue Jun 14, 2016 4:24 pm

Been working some more on the prison, to be honest i am too exhausted to work on the environmental stuff and quests so i am spending most of my time on locations.

I want to make it similar to the pictures Puggsly provided, however it's not always possible. For instance, the cabins i used for the prison barracks are not ideal but its the closest thing that we have from fallout 4 default assets.

In any case, i added interiors to the guard bunkers and a second floor (which for the moment lacks interiors), a stone wall on the inside of the double fenced perimeter, prison barracks, a road, and some clutter like flags, checkpoint, cars etc.

Here's the progress in pictures:

Spoiler:
Show us What You're Working On - Page 4 ElUN6dR
Show us What You're Working On - Page 4 QgK8eK5
Show us What You're Working On - Page 4 AyblwaE
Show us What You're Working On - Page 4 EFxwbvP
Show us What You're Working On - Page 4 AOBtJa3
Show us What You're Working On - Page 4 Cba4zFA

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Post by Puggsly on Wed Jun 15, 2016 12:10 am

Woah, that looks incredible! Don't feel like you need to overwork yourself, this has always been a long term process.

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Post by Cyratis on Wed Jun 15, 2016 6:28 am

Oh yeah, love the look of that....
Hardly even feels like something from Vanilla even though it uses the same assets.
Reminds me of the prison from NV in fact...

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Post by Atlas on Thu Jun 16, 2016 2:30 pm

Thanks guys!

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Post by Puggsly on Fri Jun 17, 2016 3:18 am

Show us What You're Working On - Page 4 Modwor11
Show us What You're Working On - Page 4 Modwor16
Show us What You're Working On - Page 4 Modwor10
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Show us What You're Working On - Page 4 Modwor15
This is a standalone location I've been working on for interior practice, clutter in particular. Opus Private Investigations.

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Post by Puggsly on Fri Jun 17, 2016 3:20 am

Show us What You're Working On - Page 4 Modwor17
Show us What You're Working On - Page 4 Modwor18
Show us What You're Working On - Page 4 Modwor20
Show us What You're Working On - Page 4 Modwor19
Show us What You're Working On - Page 4 Modwor19
Double whammy - Settlement build inside of some sort of warehouse/factory proof of concept.
(Tavern area would be called the Stall Inn btw.)

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Post by Atlas on Fri Jun 17, 2016 2:13 pm

Wow Puggsly, these interiors looks awesome! Great job mate! Very Happy

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Post by Puggsly on Fri Jun 17, 2016 11:45 pm

Thanks!

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Post by flipdark95 on Fri Jul 08, 2016 8:25 am

Hey guys, Flipdark here, sorry for the long time in not posting anything, I actually kind of had to track down the address back to the forum!

Here's a quick update on what I've been doing for the Great Khan outfits. I've started adapting them to Fallout 4's level of detail with some extra detail on a lot of the outfits when it comes to chains and accessories, and I'm in the midst of finishing off all of the remade NV outfits before moving on to the standalone ones.

Here's the start of the female outfits.

Show us What You're Working On - Page 4 EkUyiX8

And here's the male outfits.

Show us What You're Working On - Page 4 PGpnLHg

Also here are some reference photos I'm using for the standalone outfits. The Grounders from the 100 share a lot of similarities with the Great Khan outfits, especially the cut Papa Khan outfit from NV.

https://s-media-cache-ak0.pinimg.com/736x/fe/34/fd/fe34fd0d3ec987cf36401381ed93f1f3.jpg

http://www.eonline.com/eol_images/Entire_Site/2014104/rs_560x415-141104142250-1024-the-100-inclement-weather.jw.110414.jpg

http://www.eonline.com/eol_images/Entire_Site/2014104/rs_560x415-141104142250-1024-the-100-inclement-weather.jw.110414.jpg

https://66.media.tumblr.com/18885ca9bd5118e6978dc7f08788fbd2/tumblr_ngnddsKc8Q1u4xwlno1_500.png

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Post by Atlas on Fri Jul 08, 2016 5:17 pm

Looks absolutely great Flipdark!!! keep up the good work mate Very Happy

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