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Post by falkbeard Fri May 13, 2016 2:15 am

So I've been working on this. No concept just wild modelling.

Waiting for feedback on what it's like inside the mod before I move onto texturing.
Yurts/Tents Render16
Yurts/Tents Render17
Yurts/Tents Render18

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Post by Puggsly Sat May 14, 2016 3:36 am

Lookin' fantastic!
Are these intended to be universal, or unique to the Khans?

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Post by falkbeard Sat May 14, 2016 9:54 am

I'd probably say unique to khans although I cant see why other factions might have 1 or 2 really old ones they were traded or something.

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Post by Atlas Sat May 14, 2016 10:34 am

Excellent job Falkbeard!

These will probably be unique to the Khans.

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Post by falkbeard Sun May 15, 2016 6:49 pm

Preliminary testing of Colour ID's, Model Is fully UV mapped now although I've probably made a mess of it and will have to go over them. Had a fiddle around with the collision system in Blender as well Although I'm getting some problems exporting to .nif atm so I don't know if any of the other formats such as .fbx .obj etc can contain the collision data as I can open them in nifskope and export to .nif.

I've been looking at the development forums for the nif tools and there is nothing even in private development for F4 modding. Will message some other mod authors in the next few days to see if they have managed it, But I suspect they imported custom models and used vanilla models as a template, something I cannot do with the tents as they are unique. If only I could use the NV templates in f4  Idea

And finally this is a basic render of some smart materials applied to the mesh, Shall definitely be refining colours dirt and grunge etc.



Yurts/Tents 2016-010
Yurts/Tents 2016-010

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Post by Atlas Sun May 15, 2016 7:21 pm

falkbeard wrote:Preliminary testing of Colour ID's, Model Is fully UV mapped now although I've probably made a mess of it and will have to go over them. Had a fiddle around with the collision system in Blender as well Although I'm getting some problems exporting to .nif atm so I don't know if any of the other formats such as .fbx .obj etc can contain the collision data as I can open them in nifskope and export to .nif.

I've been looking at the development forums for the nif tools and there is nothing even in private development for F4 modding. Will message some other mod authors in the next few days to see if they have managed it, But I suspect they imported custom models and used vanilla models as a template, something I cannot do with the tents as they are unique. If only I could use the NV templates in f4  Idea

And finally this is a basic render of some smart materials applied to the mesh, Shall definitely be refining colours dirt and grunge etc.



Yurts/Tents 2016-010
Yurts/Tents 2016-010

This is looking incredible Falkbeard! Absolutely stunning! Very Happy

Unfortunately we cannot use any asset from previous games so we're gonna have to figure out how to make it work with f4 assets only or on our own. I wonder if it would work if we were to use another structure from f4 as a base (even if it's a brick building for instance?)


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Post by falkbeard Sun May 15, 2016 7:23 pm

Thanks mate, I wasn't meaning the actual model I was meaning the values to be used in nifskope and the creation kit as I've seen a few videos that do this but not for f4

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Post by falkbeard Sun May 15, 2016 7:43 pm

Yurts/Tents Render10


Little beauty shot to show people or something

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Post by Atlas Mon May 16, 2016 1:32 am

falkbeard wrote:Yurts/Tents Render10


Little beauty shot to show people or something

Absolutely awesome, can't wait to have it ingame!

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Post by falkbeard Mon May 16, 2016 10:36 pm

Yurts/Tents 2016-011
Yurts/Tents Render19


Second sort of design for a tent, This is much more open and can be used as a market stall, kinda of thing. Materials are just to get a look of it Smile

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Post by falkbeard Mon May 16, 2016 10:45 pm

Yurts/Tents Srende10

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Post by Puggsly Mon May 16, 2016 11:13 pm

The creases are beyond fantastic! Attention to detail like that is always such a plus.

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Post by Atlas Tue May 17, 2016 12:12 am

Absolutely gorgeous job Falk! You never cease to amaze me with the quality of your work! Very Happy

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Post by Calderiaän Tue May 17, 2016 12:20 am

That's purely amazing ! However , do you plan to leave 'em static or maybe animate some kind of wind movement ? Cauz you know , adamantium tents are not that Immersive (for those who got the reference) Very Happy

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Post by Puggsly Tue May 17, 2016 12:56 am

Calderiaän wrote:That's purely amazing ! However , do you plan to leave 'em static or maybe animate some kind of wind movement ? Cauz you know , adamantium tents are not that Immersive (for those who got the reference) Very Happy
I just ran a simulation and I think it actually does seem pretty immersive.
Tent Simulation:

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Post by falkbeard Tue May 17, 2016 1:27 am

Thanks guys. Its actually a 5 minute job to make the folds just very very CPU intensive while it simulate.

Lol sorry but I don't get that reference. Is it becuse of the scratches in the cloth? Also I could see about creating some wind animations for this

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Post by Puggsly Tue May 17, 2016 3:43 am

I hope we can find a way to get this stuff into the game soon.
It's a reference to Wolverine, an X-Men superhero. He has claws and bones made out of a metal called adamanium.

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Post by Calderiaän Tue May 17, 2016 7:44 am

Puggsly wrote:I hope we can find a way to get this stuff into the game soon.
It's a reference to Wolverine, an X-Men superhero. He has claws and bones made out of a metal called adamanium.
Well, none of you got it . I was thinking about MrX mods  , a youtuber who have quite an obession when it come to "immersive" mods Very Happy


PS: that "simulation" made my day

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Post by Puggsly Tue May 17, 2016 11:12 pm

Is it sad that it took me longer to do my simulation than it took Falkbeard to make the creases? I'm on the fence on this one.

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Post by falkbeard Tue May 17, 2016 11:51 pm

Yurts/Tents Finish10

I kinda like these textures...

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Post by Calderiaän Wed May 18, 2016 12:00 am

They looks great !

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Post by falkbeard Wed May 18, 2016 10:09 pm

Another tent. This is a small one only a metre or so off the ground. I'm just thinking along the lines of a khan market and this could have stock in it while a trader sits in front of itYurts/Tents 2016-011
Yurts/Tents 2016-013
Yurts/Tents 2016-012
Yurts/Tents Sp110

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Post by Puggsly Thu May 19, 2016 12:14 am

Fancy! Reminds me of the Khajiit traders in Skyrim.

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Post by Atlas Thu May 19, 2016 1:54 pm

Amazing job Falkbeard! Can't wait to have these in-game!

Speaking of which, have you had any progress with the nif format?

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Post by falkbeard Thu May 19, 2016 2:26 pm

Yes it seems that the new havok based collision format f4 uses cannot be custom created, so ill have to look at similar in game models and try and use there collisions boundaries.

But I cant access any of the f4 files at the moment. If we are usingpieces the player wont collide with we can use any collision from any model tbh

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